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Tetris Wouldn't Win at The Game Awards — A New Category Could Fix That

Whenever a major prize-giving event nears, you'll find a demand to include of new categories to acknowledge underappreciated efforts and fill the passions of followers who have specialized interests.

My colleague previously argued advocating for terror-themed awards. It would be amazing. The same goes for board games, representing a passionate advocate's mission. However, I must insist when I prioritize just as with other blinkered fanatics, I have a cast-iron argument supporting my request remains most pressing and significant. The demand is this: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works is not a science; opinions vary greatly, and typically generate discussions concluding with vague boundaries. It's understandable that movie academies don’t do it. Yet it remains a necessary evil for the industry of interactive entertainment, showing incredible range they hardly constitute one unified medium.

To recognize the complete range of gaming accomplishments to receive acknowledgment, while allowing diverse titles to have a chance for representation, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events offer these genre categories for Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories effectively encompass numerous genres, allowing placement accommodating various experiences.

Different situation exists for puzzle games. No appropriate category exists to put them. Think about these outstanding current releases, all very different: structural challenges from a specific release, intense tile-matching from another release, engaging interpersonal challenges from additional release. Which classification works among existing types? Nowhere, that’s where.

The Representation Problem

There are dozens outstanding logic titles published annually without proper recognition at major award shows, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the intensely contested small studio competitions.

  • An iconic brain-teaser received no recognition completely in 2014
  • Another creative title received no nominations that year
  • Popular arranging title was overlooked recently
  • Only a few puzzle games scraped into small studio or handheld classifications

Value of Brain-Teasers

These are often modest productions, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles rank among most engaged experiences globally continuing this trend for over a decade.

The iconic tile-matching title competes with popular creative games competing to become most purchased experience; it also contends for top gaming experience. Logic titles represent cornerstones within interactive entertainment, and engaging across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. You could fill five nominees with fascinating, diverse, deserving games annually without trouble — actually, with challenge, given the need to exclude so many good games out.

To emphasize again, these are games without proper classification in important events. Puzzle game makers function at the hard edge game development, creating some of essential manifestations within interactive entertainment. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay generations.

Written by

Anthony Barrett

A digital strategist with over a decade of experience in tech innovation and content marketing, passionate about helping businesses adapt to digital transformation.

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